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SonyPatent applicationAI & softwareInterest 8/10

Sony patents method to turn 2D videos into high-detail 3D animations

Patent drawing
Patent drawing from the official filing.

Sony describes a system that takes a standard 2D video and uses it to create a detailed 3D animation. It works by first building a basic 3D model from the video, then matching features to transfer the movement onto a higher-resolution 3D model.

Why it mattersThis technology could help game developers and animators create realistic character movements from simple video footage, potentially speeding up the production process.

In the filing’s own words

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for reconstructing high-fidelity three-dimensional (“3D”) animations from two-dimensional (“2D”) videos. Examples of an animation reconstruction system are described herein for performing high-fidelity 2D-to-3D animation reconstruction. The animation reconstruction system includes a shape reconstruction module, a feature matching module, and a deformation transfer module each configured to perform a respective shape reconstruction, feature matching, or deformation transfer task in the 2D-to-3D animation reconstruction process. Some examples of the shape reconstruction, feature matching, and deformation transfer modules utilize machine learning models for automatically performing their respective task. Examples of training systems for training such machine learning models are also described.

What exactly they claim (claim 1)

1. A method performed by one or more computers, the method comprising: receiving a source video comprising a sequence of frames depicting a motion sequence; processing the source video to generate a source animation comprising a sequence of states of a three-dimensional source mesh performing the motion sequence; obtaining a set of three-dimensional paired correspondences between: (i) the three-dimensional source mesh, and (ii) a three-dimensional target mesh, wherein the three-dimensional target mesh has higher resolution than the three-dimensional source mesh; and processing the source animation, in accordance with the set of three-dimensional paired correspondences, to generate a target animation comprising a sequence of states of the three-dimensional target mesh performing the motion sequence.

Facts

Company
Sony (Sony Interactive Entertainment Inc.)
Official title
RECONSTRUCTING HIGH FIDELITY THREE-DIMENSIONAL ANIMATIONS FROM TWO-DIMENSIONAL VIDEOS
Publication number
US20260320891A1
Application number
19180044
Filed
Apr 15, 2025
Published
Oct 15, 2026
Inventors
1
Claims
20

Classified under

G06T 13/40 Physics & computingG06T 17/20 Physics & computingG06V 10/82 Physics & computingG06V 40/174 Physics & computing

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.