Sony patents AI that swaps game visuals for accessibility formats
Sony describes a system that uses an AI engine to watch a video game in real-time and replace its standard visuals with alternative media. This new content is generated on the fly based on the player's specific accessibility needs, such as visual or auditory preferences. The AI takes the original game data as input and outputs a modified version that replaces the standard display.
In the filing’s own words
A computer-implemented include determining, based at least in part on an execution of a game application, a first media content of the game application to be presented at a user interface to a user and causing, while the execution of the game application continues, a second media content to be generated based on an accessibility status of the user. An artificial intelligence engine generates the second media content in real-time relative to the execution of the game application based at least in part on the engine receiving at least a portion of the first media content as an input and the engine is trained to generate the second media content based at least in part on accessibility information associated with one or more accessibility statuses. The method also includes causing the second media content to be outputted in lieu of the first media content at the user interface.
What exactly they claim (claim 1)
1. A computer-implemented method comprising: determining, based at least in part on an execution of a video game application, a first media content of the video game application to be presented at a user interface to a user; causing, while the execution of the video game application continues, a second media content to be generated based on an accessibility status of the user, wherein: an artificial intelligence engine generates the second media content in real-time relative to the execution of the video game application based at least in part on the artificial intelligence engine receiving at least a portion of the first media content as an input; and the artificial intelligence engine is trained to generate the second media content based at least in part on accessibility information associated with one or more accessibility statuses; and causing the second media content to be outputted in lieu of the first media content at the user interface.
Facts
- Company
- Sony (SONY INTERACTIVE ENTERTAINMENT INC.)
- Official title
- REAL-TIME GAMEPLAY ACCESSIBILITY OUTPUTS
- Publication number
- US20260273417A1
- Application number
- 19080560
- Filed
- Mar 14, 2025
- Published
- Sep 17, 2026
- Inventors
- 3
- Claims
- 20
Classified under
A63F 13/67 Human necessitiesA63F 13/79 Human necessitiesMore from Sony in AI & software
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.