Sony patents system to pull specific time segments from game animations
Sony describes a method for storing animation data for virtual objects and selecting specific time-based segments based on a request. The system outputs only the requested portion of the animation rather than the entire file.
In the filing’s own words
A data processing apparatus comprises storage circuitry to store animation data for a computer generated environment, the animation data specifying animations of animated objects of the computer generated environment for a period of time, selection circuitry to receive an animation data request and to select a portion of the animation data in dependence on the animation data request, and output circuitry to output the portion of the animation data.
What exactly they claim (claim 1)
1. A method of processing animation data for a computer generated environment, comprising: storing animation data for the computer generated environment, the animation data specifying animations of animated objects over a period of time; receiving an animation data request identifying a temporal parameter for the stored animation data; selecting, from the stored animation data, a time based segment in dependence on the identified temporal parameter; and outputting the selected time based segment.
Facts
- Company
- Sony (Sony Interactive Entertainment Inc.)
- Official title
- APPARATUS, SYSTEMS AND METHODS FOR ANIMATION DATA
- Publication number
- US20260311412A1
- Application number
- 19714400
- Filed
- Jun 20, 2026
- Published
- Oct 8, 2026
- Inventors
- 5
- Claims
- 20
Classified under
G06T 13/40 Physics & computingG06T 13/80 Physics & computingMore from Sony in AI & software
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.
