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Sony patents AI teammate that adapts to how you play video games

Patent drawing
Patent drawing from the official filing.

Sony has filed a patent for an AI companion in video games that takes a high-level goal from the player and performs actions to achieve it. While the AI plays, it watches how the human interacts with the game to gather implicit information, then adjusts its short-term behavior to better match the player's style.

Why it mattersThis could make AI teammates feel less robotic by allowing them to learn and adapt to a player's specific habits in real-time during a match.

In the filing’s own words

Systems and methods of executing an AI companion application in a game environment include uploading, by a system including a processor and a memory, a game to the game environment, launching the AI companion application, receiving a global game directive from a user where the global game directive establishes a goal of the user for the game, executing actions, by the system via the AI companion application, within the game environment in accordance with the global game directive, gathering implicit user gameplay information from user interactions in the game environment while the AI companion application executes the actions within the game environment in accordance with the global game directive, determining short-term directives based at least in part on the implicit user gameplay information, and modifying the actions of the AI companion application based at least in part on the short-term directives.

What exactly they claim (claim 1)

1. A method of executing an AI companion application in a game environment, the method comprising: uploading, by a system including a processor and a memory, a game to the game environment; launching, by the system, the AI companion application; receiving, by the system, a global game directive from a user, wherein the global game directive establishes a goal of the user for the game; executing actions, by the system via the AI companion application, within the game environment in accordance with the global game directive; gathering, by the system, implicit user gameplay information from user interactions in the game environment while the AI companion application executes the actions within the game environment in accordance with the global game directive; determining, by the system, short-term directives based at least in part on the implicit user gameplay information; and modifying the actions of the AI companion application based at least in part on the short-term directives.

Facts

Company
Sony (Sony Interactive Entertainment Inc.)
Official title
RESPONSIVE AI TEAMMATE
Publication number
US20260295427A1
Application number
19090201
Filed
Mar 25, 2025
Published
Oct 1, 2026
Inventors
6
Claims
20

Classified under

A63F 13/67 Human necessities

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.