Sony patents cloud gaming system that adjusts server power to game scenes
Sony describes a cloud gaming method where a central engine runs the game logic while connecting to various server components called microservices. The system monitors how much computing power the game needs in real time and automatically changes the resource allocation when the gameplay scene changes.
In the filing’s own words
A method for cloud gaming including receiving a request to instantiate an instance of a video game for a game play of a player. The method including establishing a cloud based game engine for executing game logic of the video game in the instance of the video game. The method including assembling microservices for the cloud based game engine to instantiate the instance of the video game. The method including establishing communication between the cloud based game engine and each of the microservices over a communication fabric. The method including executing the game logic in the instance of the video game using the cloud based game engine based on controller input associated with the game play. The method including monitoring demand for computing resources while executing the instance of the video game. The method including adjusting an allocation of computing resources for the set of microservices based on the demand.
What exactly they claim (claim 1)
1. A method for cloud gaming, comprising: receiving a request to instantiate an instance of a video game for a game play of a player; establishing a cloud based game engine for executing game logic of the video game in the instance of the video game; assembling a set of microservices located across one or more servers for the cloud based game engine to instantiate the instance of the video game, wherein the set of microservices is provided an allocation of computing resources; establishing communication between the cloud based game engine and each microservice in the set of microservices over one or more communication fabrics; executing the game logic in the instance of the video game using the cloud based game engine based on controller input associated with the game play of the player; monitoring real-time demand for computing resources in the allocation of computing resources while performing the executing the game logic in the instance of the video game for the game play of the player; adjusting the set of microservices located across the one or more servers and the allocation of computing resources for the adjusted set of microservices based on detecting a change of a game state indicative of the real-time demand changing in response to a scene in the game play; and adjusting communication between the cloud based game engine and each microservice in the adjusted set of microservices over the one or more communication fabrics.
Facts
- Company
- Sony (Sony Interactive Entertainment Inc.)
- Official title
- Scalable data center platform for cloud gaming and metaverse
- Patent number
- US12741202B2
- Application number
- 17969579
- Filed
- Oct 19, 2022
- Granted
- Sep 22, 2026
- Inventors
- 1
- Claims
- 20
Classified under
A63F 13/355 Human necessitiesA63F 13/48 Human necessitiesA63F 2300/538 Human necessitiesMore from Sony in AI & software
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.