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SonyPatent applicationGames & mediaInterest 6/10

Sony patents game system that controls smart home devices

Patent drawing
Patent drawing from the official filing.

Sony describes a method where a video game analyzes your actions to send commands to physical devices in your home. The system checks if changing one device makes changing another one unnecessary before sending the signal.

Why it mattersThis could link your gaming actions to real-world effects, such as adjusting lighting or temperature, while avoiding conflicting commands from multiple devices.

In the filing’s own words

A method comprising receiving gameplay input data associated with an electronic device engaging in a virtual gameplay session, generating, based at least in part on the one or more gameplay features associated with gameplay data, a first state change instruction to change a first physical state for a first remote device in a physical environment that comprises the electronic device, generating, based at least in part on the first state change instruction, a determination of whether a second state change instruction to change a second physical state for a second remote device is redundant. The physical environment comprises the second remote device. The method also includes causing, based at least in part on the determination, at least one of a first state change for the first remote device or a second state change for the second remote device.

What exactly they claim (claim 1)

1. A computer-implemented method comprising: receiving gameplay input data associated with an electronic device engaging in a virtual gameplay session; identifying one or more gameplay features from the gameplay input data; generating, based at least in part on the one or more gameplay features, a first state change instruction to change a first physical state for a first remote device in a physical environment that comprises the electronic device; generating, based at least in part on the first state change instruction, a determination of whether a second state change instruction to change a second physical state for a second remote device is redundant in view of the first physical state, wherein the physical environment comprises the second remote device; and causing, based at least in part on the determination, at least one of a first state change for the first remote device from the first physical state in accordance with the first state change instruction or a second state change for the second remote device from the second physical state in accordance with the second state change instruction.

Facts

Company
Sony (Sony Interactive Entertainment LLC)
Official title
MODALITY-EXPANDING GAMING EXPERIENCE
Publication number
US20260315914A1
Application number
19719738
Filed
Jun 25, 2026
Published
Oct 15, 2026
Inventors
4
Claims
20

Classified under

A63F 13/28 Human necessitiesA63F 13/67 Human necessitiesA63F 13/79 Human necessities

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.