Sony patents game system that controls smart home devices
Sony describes a method where a video game analyzes your actions to send commands to physical devices in your home. The system checks if changing one device makes changing another one unnecessary before sending the signal.
In the filing’s own words
A method comprising receiving gameplay input data associated with an electronic device engaging in a virtual gameplay session, generating, based at least in part on the one or more gameplay features associated with gameplay data, a first state change instruction to change a first physical state for a first remote device in a physical environment that comprises the electronic device, generating, based at least in part on the first state change instruction, a determination of whether a second state change instruction to change a second physical state for a second remote device is redundant. The physical environment comprises the second remote device. The method also includes causing, based at least in part on the determination, at least one of a first state change for the first remote device or a second state change for the second remote device.
What exactly they claim (claim 1)
1. A computer-implemented method comprising: receiving gameplay input data associated with an electronic device engaging in a virtual gameplay session; identifying one or more gameplay features from the gameplay input data; generating, based at least in part on the one or more gameplay features, a first state change instruction to change a first physical state for a first remote device in a physical environment that comprises the electronic device; generating, based at least in part on the first state change instruction, a determination of whether a second state change instruction to change a second physical state for a second remote device is redundant in view of the first physical state, wherein the physical environment comprises the second remote device; and causing, based at least in part on the determination, at least one of a first state change for the first remote device from the first physical state in accordance with the first state change instruction or a second state change for the second remote device from the second physical state in accordance with the second state change instruction.
Facts
- Company
- Sony (Sony Interactive Entertainment LLC)
- Official title
- MODALITY-EXPANDING GAMING EXPERIENCE
- Publication number
- US20260315914A1
- Application number
- 19719738
- Filed
- Jun 25, 2026
- Published
- Oct 15, 2026
- Inventors
- 4
- Claims
- 20
Classified under
A63F 13/28 Human necessitiesA63F 13/67 Human necessitiesA63F 13/79 Human necessitiesMore from Sony in Games & media
- Sony patents game engine that reshuffles scenes based on your heart rate Sep 8, 2026
- Sony patents game controls that learn your unique hand movements Oct 13, 2026
- Sony patents eSport events where fans' cheers give players in-game power-ups Oct 20, 2026
- Sony patents game gear design using AI mood boards Oct 20, 2026
- Sony patents game feature that warns players before they hit a hard part Sep 3, 2026
Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.
