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SonyPatent applicationGames & mediaInterest 7/10

Sony patents game feature that warns players before they hit a hard part

Sony describes a system that monitors a player's reactions while playing a video game to detect their emotional state. When the system predicts a player is about to face a challenging section, it sends a notification based on that detected sentiment.

Why it mattersThis could make video games feel more responsive by helping players prepare for difficult moments before they actually happen.

In the filing’s own words

Systems and methods for executing a sentiment analyzer in a game include executing, by a system comprising a processor and a memory, the game, receiving, by the system, a plurality of benchmarks associated with the game, determining, by the system, that a user is engaging with the game, determining, by the system, that the user is approaching at least one of the plurality of benchmarks, launching the sentiment analyzer in the game, gathering, via the sentiment analyzer, one or more inputs associated with the user, extracting, by the sentiment analyzer, sentiment information from the one or more inputs associated with the user during a time period that the user is engaging with the game, and outputting, prior to the user reaching the at least one of the plurality of benchmarks, a notification to the user based at least in part on the sentiment information.

What exactly they claim (claim 1)

1. A method for executing a sentiment analyzer in a game, the method comprising: executing, by a system comprising a processor and a memory, the game; receiving, by the system, a plurality of benchmarks associated with the game; determining, by the system, that a user is engaging with the game; determining, by the system, that the user is approaching at least one of the plurality of benchmarks; launching the sentiment analyzer in the game; gathering, via the sentiment analyzer, one or more inputs associated with the user; extracting, by the sentiment analyzer, sentiment information from the one or more inputs associated with the user during a time period that the user is engaging with the game; and outputting, prior to the user reaching the at least one of the plurality of benchmarks, a notification to the user based at least in part on the sentiment information.

Facts

Company
Sony (Sony Interactive Entertainment Inc.)
Official title
SENTIMENT ANALYSIS FOR ENGAGEMENT PREDICTION
Publication number
US20260257135A1
Application number
19067673
Filed
Feb 28, 2025
Published
Sep 3, 2026
Inventors
1
Claims
20

Classified under

A63F 13/63 Human necessitiesA63F 13/5375 Human necessitiesA63F 13/79 Human necessitiesG06F 40/20 Physics & computing

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.