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SonyGranted patentGames & mediaInterest 7/10

Sony patents game engine that reshuffles scenes based on your heart rate

Sony describes a system where a biometric sensor tracks a player's physical state, such as heart rate, while they play a video game. The system analyzes which specific game scenes trigger certain physical responses and then rearranges the order of those scenes in future versions of the game.

Why it mattersThis approach could lead to games that automatically adjust their narrative flow or difficulty to keep players engaged based on their real-time physiological reactions.

In the filing’s own words

A biometric sensor such as a heart rate sensor sends signals representative of a video gamer's physical state, e.g., heart rate, to a computer game system for use of the physical state in developing future games or improving the current game.

What exactly they claim (claim 1)

1. A method comprising: receiving, from at least one biometric sensor, a first signal representing a physical state of at least one player playing a first computer simulation during a time period, wherein the first computer simulation includes a plurality of scenes that are configured to be executed in a first sequential order; identifying a first scene of the plurality of scenes that is outputted to the at least one player during a portion of the time period, wherein a first physical state of the at least one player is associated with the first scene for the portion of the time period; and generating, responsive to receiving the first signal, a second computer simulation including the plurality of scenes in a second sequential order, wherein the first scene in the second sequential order is temporally shifted relative to other scenes of the plurality of scenes compared to the first scene relative to other scenes in the first sequential order, and wherein a position of the first scene in the second sequential order is based at least in part on the first physical state.

Facts

Company
Sony (Sony Interactive Entertainment LLC)
Official title
Adaptive game adjustments
Patent number
US12728353B2
Application number
18322868
Filed
May 24, 2023
Granted
Sep 8, 2026
Inventors
1
Claims
20

Classified under

A63F 13/67 Human necessitiesA63F 13/212 Human necessitiesA63F 13/69 Human necessities

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.