Sony patents game engine that tweaks visuals and sound to match player interest
Sony describes a system that creates game scenarios with specific audio, video, and gameplay settings. It monitors how players react to these scenarios using a mathematical method to detect interest in different styles. The system then updates a player profile to adjust future game elements based on what the player seems to enjoy.
In the filing’s own words
System, process and device configurations are provided for analyzing and modifying a game environment. A method can include generating at least one game scenario for an electronic game including control settings for an audio configuration, a video configuration and a gameplay configuration. The method may include outputting the at least one game scenario using the control settings, and detecting user interest for the at least one game scenario. User interest for the at least one game scenario may be detected using a kernel function including a kernel element for each of a visual style, an audio style and a gameplay style. User profile data may be updated for the at least one user based on detected user interest for the at least one game scenario. Output of a game state may be controlled for the electronic game using the user profile.
What exactly they claim (claim 1)
1.- 20. (canceled)
Facts
- Company
- Sony (Sony Interactive Entertainment Inc.)
- Official title
- SYSTEMS AND METHODS FOR DYNAMICALLY ANALYZING AND MODIFYING GAME ENVIRONMENT
- Publication number
- US20260295411A1
- Application number
- 19701190
- Filed
- Jun 8, 2026
- Published
- Oct 1, 2026
- Inventors
- 4
- Claims
- 21
Classified under
A63F 13/52 Human necessitiesA63F 13/79 Human necessitiesMore from Sony in Games & media
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.
