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SonyPatent applicationGames & mediaInterest 6/10

Sony patents method to shrink game assets using neural data

Sony describes a system where a cloud server captures video frames of a large game asset and converts them into a smaller neural representation. This compact data is then sent to the player's device, which uses it as input to render the object locally.

Why it mattersThis approach could reduce the amount of data needed to stream complex games, potentially improving performance on devices with limited storage or bandwidth.

In the filing’s own words

Multi-dimensional neural object representations can be generated to use as placeholders for large-scale assets in cloud gaming development. For example, a method performed by a cloud server system can involve generating, by a game engine, a rendering of an asset in a gaming application. A virtual camera of the game engine can capture one or more video frames depicting the rendering of the asset. The method can involve generating, based on the video frames, a multi-dimensional neural object representation with a second data size. A first data size of the asset can be larger than the second data size. In response to receiving a request for the asset from a client device, the method can involve providing the multi-dimensional neural object representation of the asset such that the multi-dimensional neural object representation is included in an input to a rendering engine executed by the client device.

What exactly they claim (claim 1)

1. A method comprising, by a cloud server system: generating, by a game engine, a rendering of an asset in a gaming application; capturing, by a virtual camera of the game engine, one or more video frames depicting the rendering of the asset; generating, based at least in part on the one or more video frames, a multi-dimensional neural object representation of the asset, wherein a first data size of the asset is larger than a second data size of the multi-dimensional neural object representation; and responsive to receiving a request for the asset from a client device, providing the multi-dimensional neural object representation of the asset to the client device such that the multi-dimensional neural object representation is included in an input to a rendering engine executed by the client device.

Facts

Company
Sony (Sony Interactive Entertainment Inc.)
Official title
MULTI-DIMENSIONAL NEURAL OBJECT REPRESENTATIONS OF LARGE-SCALE ASSETS IN GAMING APPLICATIONS
Publication number
US20260273416A1
Application number
19080144
Filed
Mar 14, 2025
Published
Sep 17, 2026
Inventors
4
Claims
20

Classified under

A63F 13/67 Human necessitiesA63F 13/5252 Human necessitiesA63F 13/533 Human necessitiesA63F 2300/538 Human necessities

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.