Sony patents game graphics that automatically adjust quality during events
Sony describes a system that lets video games automatically switch between different visual quality settings while you play. The game sends a signal to the console when a specific event happens, telling it to change details like texture sharpness or lighting effects.
In the filing’s own words
A device, system, and computer program product for automatically switching between quality modes for an application based on signals from the application. The device includes an application renderer configured to render the application in a first quality mode. The application renderer being further configured to switch from rendering the application in a first quality mode to a second quality mode when a signal is detected from the application. The signal may be a rendering mode switch message provided by the application, detected from image frames of the application or detected from information received from the application (e.g., audio). The signal may indicate rendering settings of the second quality mode. The rendering settings may include, active shaders, texture resolution, level of geometry detail, MIP map level, Anisotropic filtering, up-sampling level, anti-aliasing, Raytracing and global illumination.
What exactly they claim (claim 1)
1. A device comprising: an application renderer configured to render a first application image frame of an application in a first quality mode and automatically switch to render a second application image frame of the application in a second quality mode when a signal is detected from the application after an event, wherein the signal comprises a rendering mode switch message generated by the application and is received based at least in part on at least one of: (i) pre-determined in-application criteria or (ii) rendering information.
Facts
- Company
- Sony (Sony Interactive Entertainment LLC)
- Official title
- Event driven dynamic switching between game modes
- Patent number
- US12758871B2
- Application number
- 18220421
- Filed
- Jul 11, 2023
- Granted
- Oct 13, 2026
- Inventors
- 1
- Claims
- 20
Classified under
A63F 13/355 Human necessitiesA63F 2300/538 Human necessitiesMore from Sony in Games & media
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.