Sony patents game streaming that splits video across 5G network types
Sony describes a system for streaming multiplayer games by sending different video feeds over separate parts of a 5G network. One feed uses a high-priority channel for standard data, while a second feed uses a different, lower-priority channel for specific communication needs.
In the filing’s own words
[Object] To provide an information processing apparatus and an information processing system that make it possible to play a game smoothly while using a mobile communication system. [Solving Means] An information processing apparatus according to the present technology includes a control section and a communication section. The control section performs rendering to generate a first video obtained when a virtual space to which a plurality of users is capable of getting connected is viewed from a first point of view; assigns, to the first video, an identifier indicating that a first slice that is given a high communication priority is used for communication; performs rendering to generate a second video obtained when the virtual space is viewed from a second point of view that is different from the first point of view; and assigns, to the second video, an identifier indicating that a second slice that is given a lower communication priority than the first slice is used for communication. The communication section transmits the first video and the second video through a communication network.
What exactly they claim (claim 1)
1. An information processing apparatus, comprising: a control section configured to: generate a virtual space based on data of a game; generate a first video based on the virtual space that is viewed from a first point of view, wherein a plurality of users is connected to the virtual space via a plurality of terminals; assign a first identifier to the first video, wherein the first identifier indicates that a first slice is associated with communication of the first video, the first slice corresponds to a first communication network, and the first communication network is a logical network for enhanced Mobile Broadband (eMBB); generate a second video based on the virtual space that is viewed from a second point of view that is different from the first point of view; and assign a second identifier to the second video, wherein each of the first identifier and the second identifier is Single-Network Slice Selection Assistance Information (S-NSSAI), the second identifier indicates that a second slice is associated with communication of the second video, the second slice corresponds to a second communication network different from the first communication network, the second communication network is a logical network for Ultra-Reliable and Low Latency Communications (URLLC), a communication priority of the second slice is lower than a communication priority of the first slice, the first slice and the second slice are virtual networks in a physical network, the physical network includes the first communication network and the second communication network, and the first slice is independent from the second slice; and a communication section configured to: transmit, to a first terminal of the plurality of terminals, the first video through the first communication network; and transmit, to a second terminal of the plurality of terminals, the second video through the second communication network.
Facts
- Company
- Sony (SONY GROUP CORPORATION)
- Official title
- Information processing apparatus and information processing system
- Patent number
- US12741211B2
- Application number
- 17906990
- Filed
- Mar 30, 2020
- Granted
- Sep 22, 2026
- Inventors
- 2
- Claims
- 8
Classified under
A63F 13/5252 Human necessitiesA63F 13/35 Human necessitiesH04L 67/12 Electricity & electronicsMore from Sony in Games & media
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.