Sony patents tagging video game clips with player emotions
Sony has been granted a patent for a system that records video game sessions and uses machine learning to detect when players or spectators are most engaged. The system identifies these high-interest moments and tags them with the specific emotions or sentiments observed from live feedback.
In the filing’s own words
A system includes a game recorder that records a first session of a video game, the first session including game state data generated by processing player input data by a video game processor, an input processor that identifies a location within the video game at which interest of one or more players or spectators exceeds a predetermined threshold, a trained machine learning model that determines a sentiment of the one or more players or spectators at the location based on live game feedback, and a storage device that associates an annotation of the sentiment with the game state data at the location within the video game.
What exactly they claim (claim 1)
1. A computer-implemented method comprising: recording a first session of a video game, the first session including game state data generated by processing player input data by a video game processor; identifying a location within the video game at which interest of one or more players or spectators exceeds a predetermined threshold including identifying an interest peak for the one or more players or spectators; determining, by a trained machine learning model, a sentiment of the one or more players or spectators at the location based on live game feedback; and associating an annotation of the sentiment with the game state data at the location within the video game.
Facts
- Company
- Sony (SONY INTERACTIVE ENTERTAINMENT LLC)
- Official title
- Annotating player or spectator sentiment for video game fragment generation
- Patent number
- US12734445B2
- Application number
- 18382934
- Filed
- Oct 23, 2023
- Granted
- Sep 15, 2026
- Inventors
- 2
- Claims
- 40
Classified under
A63F 13/5375 Human necessitiesA63F 13/52 Human necessitiesA63F 13/86 Human necessitiesMore from Sony in Games & media
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.