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SonyGranted patentGames & mediaInterest 6/10

Sony patents tagging video game clips with player emotions

Sony has been granted a patent for a system that records video game sessions and uses machine learning to detect when players or spectators are most engaged. The system identifies these high-interest moments and tags them with the specific emotions or sentiments observed from live feedback.

Why it mattersThis technology could help game creators or streamers automatically find and highlight the most exciting or emotional parts of a game session for editing or analysis.

In the filing’s own words

A system includes a game recorder that records a first session of a video game, the first session including game state data generated by processing player input data by a video game processor, an input processor that identifies a location within the video game at which interest of one or more players or spectators exceeds a predetermined threshold, a trained machine learning model that determines a sentiment of the one or more players or spectators at the location based on live game feedback, and a storage device that associates an annotation of the sentiment with the game state data at the location within the video game.

What exactly they claim (claim 1)

1. A computer-implemented method comprising: recording a first session of a video game, the first session including game state data generated by processing player input data by a video game processor; identifying a location within the video game at which interest of one or more players or spectators exceeds a predetermined threshold including identifying an interest peak for the one or more players or spectators; determining, by a trained machine learning model, a sentiment of the one or more players or spectators at the location based on live game feedback; and associating an annotation of the sentiment with the game state data at the location within the video game.

Facts

Company
Sony (SONY INTERACTIVE ENTERTAINMENT LLC)
Official title
Annotating player or spectator sentiment for video game fragment generation
Patent number
US12734445B2
Application number
18382934
Filed
Oct 23, 2023
Granted
Sep 15, 2026
Inventors
2
Claims
40

Classified under

A63F 13/5375 Human necessitiesA63F 13/52 Human necessitiesA63F 13/86 Human necessities

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.