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NvidiaPatent applicationRobots & automationInterest 8/10

Nvidia patents method to teach humanoid robots to use hands via simulation

Patent drawing
Patent drawing from the official filing.

This filing describes a way to train humanoid robots with multi-fingered hands to perform complex tasks. It uses computer simulations that mimic the physical robot's movements to find the best virtual settings for learning.

Why it mattersThis approach could make it easier to program robots to handle everyday objects without needing to physically test every move on real hardware.

In the filing’s own words

Mechanisms for configuring a humanoid robot comprising a plurality of multi-fingered graspers to perform dexterous manipulation tasks, whereby a plurality of simulated environments are generated representing a distribution of kinematic parameter combinations corresponding to a physical robot. In each simulated environment, a target trajectory sequence recorded from the physical robot is executed. For each simulated environment, a tracking error relative to execution of the target trajectory sequence by the physical robot is calculated. One or more simulated environments are selected based on a minimization of an average squared difference between simulated tracking error and real-world tracking error, and a manipulation policy for the physical robot is then trained within the selected simulated environments using reinforcement learning.

What exactly they claim (claim 1)

1. A computer-implemented method for configuring a humanoid robot comprising a plurality of multi-fingered graspers to perform dexterous manipulation tasks, the method comprising: generating a plurality of simulated environments representing a distribution of kinematic parameter combinations corresponding to a physical robot; executing, in each simulated environment, a target trajectory sequence recorded from the physical robot; computing, for each simulated environment, a tracking error relative to execution of the target trajectory sequence by the physical robot; selecting one or more simulated environments based on a minimization of an average difference between simulated tracking error and real-world tracking error; training a manipulation policy within the selected simulated environments using reinforcement learning; and configuring the physical robot with the manipulation policy.

Facts

Company
Nvidia (NVIDIA Corp.)
Official title
Sim-to-Real Reinforcement Learning for Vision-Based Dexterous Manipulation on Humanoids
Publication number
US20260316276A1
Application number
19567726
Filed
Mar 16, 2026
Published
Oct 15, 2026
Inventors
4
Claims
20

Classified under

B25J 9/1671 Operations & transportB25J 9/163 Operations & transportG06N 3/092 Physics & computingB25J 9/1612 Operations & transport

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.