Nvidia patents method to balance shared computer resources
Nvidia describes a system where multiple processors share a single computing resource. Each processor checks if the resource is too busy or too idle during a specific time window. Based on these checks, the system automatically adjusts the length of the next time window to keep usage balanced.
In the filing’s own words
Mechanisms are described for throttling the resource demands of multiple system components. For each of the components generating demands to use a shared system resource, at least one time interval is configured, and during the time interval indications of whether the resource is over-utilized or under-utilized and sampled. After a conclusion of the time interval, the time interval of every component is expanded or is contracted, as determined by the indications.
What exactly they claim (claim 1)
1. A system comprising: a plurality of data processors each coupled to a shared computing resource; each of the data processors configured to: sample, during a time interval, indications of whether the shared computing resource is over-utilized or under-utilized; and after a conclusion of the time interval, expand or contract the time interval as determined by the indications.
Facts
- Company
- Nvidia (NVIDIA Corp.)
- Official title
- METHODS FOR ENFORCING FAIRNESS OF SHARED SYSTEM RESOURCE UTILIZATION
- Publication number
- US20260259811A1
- Application number
- 19068451
- Filed
- Mar 3, 2025
- Published
- Sep 3, 2026
- Inventors
- 2
- Claims
- 24
Classified under
G06F 11/3419 Physics & computingG06F 11/3485 Physics & computingMore from Nvidia in Chips & hardware
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.