Samsung patents game server system that moves map sections to balance load
Samsung describes a method for managing online game servers by dividing the game world into small sections called cells. The system moves these cells between different servers based on how busy each server is, allowing one server to take over parts of another's area if it becomes overloaded.
In the filing’s own words
An electronic device according to an embodiment includes: a scaling server configured to execute a first event occurring in a first region allocated a plurality of cells, at least one game server configured to execute a second event occurring in at least one second region adjacent to the first region, and at least one processor configured to process the scaling server and the at least one game server. The at least one processor configured to control at least one of the scaling server or the at least one game server so that at least one cell is transferred between the first region and the second region, based on a first load by the first event and a second load by the second event.
What exactly they claim (claim 1)
1. An electronic device comprising: a processor; and memory storing instructions that, when executed by the processor, cause the electronic device to: control a plurality of game servers including a first game server and a second game server, the first game server configured to execute events occurring in a first region of a virtual space, and the second game server configured to execute events occurring in a second region, adjacent to the first region of the virtual space, control the first game server to function as a scaling server by transferring at least one cell of a plurality of cells of the second region from the second game server to the first game server, based on load condition of the first game server and the second game server, wherein the plurality of cells include a set of cells which are a minimum division units of an entire map for which the scaling server and the at least one game server are responsible together, and divide the entire map into a plurality of regions, and the plurality of regions comprise the first region and the at least one second region adjacent to the first region, control to transfer the at least one cell of the second region, previously transferred to the first game server functioning as the scaling server, to a variable server based on load condition of the scaling server, and calculate a load provided in each of the plurality of regions, the load comprising an internal load for processing an event occurring in one region and a synchronization load for synchronizing the event occurring in one region with a region different from the one region.
Facts
- Company
- Samsung (Samsung Electronics Co., Ltd.)
- Official title
- Electronic device for server load balancing and operation method thereof
- Patent number
- US12758882B2
- Application number
- 18535435
- Filed
- Dec 11, 2023
- Granted
- Oct 13, 2026
- Inventors
- 1
- Claims
- 12
Classified under
A63F 13/77 Human necessitiesG06F 9/5083 Physics & computingMore from Samsung in AI & software
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.