Microsoft patents visual cues for when a player gets help in a video game
Microsoft has filed a patent for a system that tracks when a video game player receives assistance from another person or a computer program. The invention describes changing how characters or vehicles look on screen to show they are being helped, and marking achievements to indicate they were earned with outside support.
In the filing’s own words
The disclosed concepts relate to tracking and representing help sessions for video games where video game players are assisted by a helper, e.g., another video game player and/or a trained machine learning model. For instance, the disclosed implementations can graphically modify a controllable entity, such as a character or vehicle, to convey that the current video game player is being assisted by a helper. As another example, the disclosed implementations can graphically modify game achievements to indicate when a given achievement was earned with assistance from a helper.
What exactly they claim (claim 1)
1 - 20. (canceled)
Facts
- Company
- Microsoft (Microsoft Technology Licensing, LLC)
- Official title
- TRACKING AND REPRESENTING VIDEO GAME HELP SESSIONS
- Publication number
- US20260306949A1
- Application number
- 19710836
- Filed
- Jun 17, 2026
- Published
- Oct 8, 2026
- Inventors
- 3
- Claims
- 21
Classified under
A63F 13/5375 Human necessitiesA63F 13/493 Human necessitiesA63F 13/69 Human necessitiesA63F 13/79 Human necessitiesA63F 13/86 Human necessitiesA63F 13/87 Human necessitiesSummaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.
