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Nvidia patents method to stabilize 3D character animations using attention masks

Patent drawing
Patent drawing from the official filing.

Nvidia describes a technique for creating smooth 3D character animations by using neural networks to process facial data and speech. The system applies an 'attention mask' to zero out movement in areas like the eyes or cheeks, ensuring that only the mouth moves when the character speaks.

Why it mattersThis could help developers create more realistic and stable virtual characters for games or video calls without unwanted jitter in the face.

In the filing’s own words

In various examples, techniques for neural rendering of characters using attention masks are described herein. Systems and methods described herein may use various techniques with regard to neural rendering (and/or any other rendering techniques) to render smooth, stable, and/or quality interactive characters. For instance, in some examples, an attention mask may be used to stabilize the motion outside of a specific region of a character-such as a mouth region of the character-that may be caused by audio inputs processed using one or more neural networks. Additionally, in some examples, an attention mask may be used to stabilize motion outside of other specific regions of the character-such as eye regions of the character-that may be caused by eye movement inputs processed using the neural network(s). As such, the masks may be used to control the motion that is caused by the different inputs.

What exactly they claim (claim 1)

1. A method comprising: determining, based at least on one or more neural networks processing first data representing three-dimensional (3D) points corresponding to a face of a character and second data associated with speech for the character, first values associated with the 3D points; determining, based at least on applying an attention mask to the first values, zero values associated with a first portion of the 3D points that are located outside of a mouth region corresponding to the face of the character; determining, using the one or more neural networks and based at least on the first values associated with a second portion of the 3D points that are located within the mouth region and the zero values associated with the first portion of the 3D points, color values associated with the 3D points; and causing, based at least on the color values associated with the 3D points, a rendering of an animation of at least the face of the character.

Facts

Company
Nvidia (NVIDIA Corporation)
Official title
CHARACTER ANIMATION USING NEURAL RENDERING WITH ATTENTION MASKS
Publication number
US20260301288A1
Application number
19174649
Filed
Apr 9, 2025
Published
Oct 1, 2026
Inventors
10
Claims
20

Classified under

G06T 13/40 Physics & computingG06F 3/013 Physics & computingG06T 7/90 Physics & computingG06T 17/00 Physics & computing

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.