Meta patents moving virtual objects by rotating your view in AR
Meta describes a method for moving virtual objects in augmented reality by changing the user's relative position instead of moving the objects directly. The system detects a specific gesture, such as a hand movement along a line or arc, and applies a rotation to the user's perspective to make the virtual items appear in a new location.
In the filing’s own words
Implementations reposition virtual component(s) of an artificial reality environment via an applied transformation to a user's location with respect to the virtual component(s). For example, the repositioning applied via the transformation can be based on a user repositioning action, such as a gesture that includes an engagement portion and a movement portion. The transformation can apply positional changes to the user's relative location that are based on the user's movements during the repositioning action. The change to the user's relative location with respect to the virtual components can be perceived, from the user's perspective, as a change to the display locations of the virtual component(s) within the artificial reality environment displayed to the user. Because display of the artificial reality environment, to the user, continues to be from the user's perspective, the change to the user's relative location is viewed, by the user, as a change to the display location(s) of the virtual component(s).
What exactly they claim (claim 1)
1. A method for repositioning virtual components during a shared artificial reality (XR) session, the method comprising: providing, via an XR system, the shared XR environment to a first user, wherein the shared XR environment, as provided to the first user via the XR system, comprises displayed virtual components of the shared XR environment, and wherein the shared XR environment is provided to a second user; detecting, via the XR system, a repositioning action performed by the first user, the repositioning action comprising movement along at least a line or an arc; repositioning, in response to the detected repositioning action, the virtual components of the shared XR environment as provided to the first user, wherein the repositioning alters, within the shared XR environment as provided to the first user, a relative position of the first user with respect to the virtual components, wherein the relative position of the first user with respect to the virtual components is altered by applying at least a rotation transformation based on the movement along at least the line or the arc, and wherein the repositioning alters, within the shared XR environment as provided to the first user, display locations of the virtual components relative to real-world components from a perspective of the first user.
Facts
- Company
- Meta (Meta Platforms Technologies, LLC)
- Official title
- Virtual Component Positioning in Artificial Reality Via User Engagement and Movement
- Publication number
- US20260299699A1
- Application number
- 19092344
- Filed
- Mar 27, 2025
- Published
- Oct 1, 2026
- Inventors
- 2
- Claims
- 20
Classified under
G06F 3/017 Physics & computingG06F 3/011 Physics & computingMore from Meta in AR, VR & displays
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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.
