Nvidia patents method to selectively ray trace objects in 3D scenes
Nvidia has filed a patent application for a processor that uses neural networks to decide which objects in a 3D environment need detailed ray tracing. By selectively applying this heavy rendering technique only to specific items, the system aims to generate images more efficiently.
In the filing’s own words
Apparatuses, systems, and techniques are presented to generate images. In at least one embodiment, ray tracing is caused to be selectively performed on one or more objects within a three-dimensional (3D) environment.
What exactly they claim (claim 1)
1. A processor, comprising: one or more circuits to cause ray tracing to be selectively performed on one or more objects within a three-dimensional (3D) environment.
Facts
- Company
- Nvidia (NVIDIA Corporation)
- Official title
- NEURAL NETWORK-BASED VIEW SYNTHESIS
- Publication number
- US20260289899A1
- Application number
- 19326597
- Filed
- Sep 11, 2025
- Published
- Sep 24, 2026
- Inventors
- 4
- Claims
- 20
Classified under
G06T 15/06 Physics & computingG06N 3/045 Physics & computingG06N 3/08 Physics & computingG06T 15/08 Physics & computingG06T 15/50 Physics & computingMore from Nvidia in AI & software
- Nvidia patents AI coach that analyzes your gameplay to suggest strategies Oct 13, 2026
- Nvidia patents AI system that writes and voices character conversations Sep 10, 2026
- Nvidia patents system that uses AI to find bugs in game videos Sep 17, 2026
- Nvidia patents AI method to make digital characters move realistically Sep 8, 2026
- Nvidia patents AI system that builds image generators from text prompts Sep 15, 2026
Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.