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Nvidia patents method to selectively ray trace objects in 3D scenes

Nvidia has filed a patent application for a processor that uses neural networks to decide which objects in a 3D environment need detailed ray tracing. By selectively applying this heavy rendering technique only to specific items, the system aims to generate images more efficiently.

Why it mattersThis could lead to faster and more efficient graphics rendering for games and virtual reality by reducing unnecessary computational work.

In the filing’s own words

Apparatuses, systems, and techniques are presented to generate images. In at least one embodiment, ray tracing is caused to be selectively performed on one or more objects within a three-dimensional (3D) environment.

What exactly they claim (claim 1)

1. A processor, comprising: one or more circuits to cause ray tracing to be selectively performed on one or more objects within a three-dimensional (3D) environment.

Facts

Company
Nvidia (NVIDIA Corporation)
Official title
NEURAL NETWORK-BASED VIEW SYNTHESIS
Publication number
US20260289899A1
Application number
19326597
Filed
Sep 11, 2025
Published
Sep 24, 2026
Inventors
4
Claims
20

Classified under

G06T 15/06 Physics & computingG06N 3/045 Physics & computingG06N 3/08 Physics & computingG06T 15/08 Physics & computingG06T 15/50 Physics & computing

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.