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NvidiaGranted patentAI & softwareInterest 6/10

Nvidia patents grid system for faster 3D rendering

Patent drawing
Patent drawing from the official filing.

Nvidia describes a method called a micromesh that overlays a regular grid on 3D objects to help computers draw them more efficiently. By using a specific mathematical shortcut to find data points, the system can quickly determine how to shade or shape parts of an image without storing extra information.

Why it mattersThis technique could help graphics processors render complex scenes in video games or simulations more smoothly by reducing the amount of data they need to process.

In the filing’s own words

A μ-mesh (“micromesh”), which is a structured representation of geometry that exploits coherence for compactness and exploits its structure for efficient rendering with intrinsic level of detail is provided. The micromesh is a regular mesh having a power-of-two number of segments along its perimeters, and which can be overlaid on a surface of a geometric primitive. The micromesh is used for providing a visibility map and/or a displacement map that is accessible using barycentric coordinates of a point of interest on the micromesh.

What exactly they claim (claim 1)

1. A non-transitory computer readable storage medium storing instructions that, when executed by a processor of a computer system comprising a memory, causes the computer system to perform operations comprising: identifying a microtriangle of interest in a grid of microtriangles overlaid on an area on a surface of an object; determining an index into an index data structure based only on barycentric coordinates of the microtriangle of interest within the grid of microtriangles without storing a mapping from the barycentric coordinates of the microtriangle of interest to an index into the index data structure; accessing by indexing, in the memory and based only on the determined index, a value stored in the index data structure, wherein the value represents a characteristic of the surface at a location corresponding to a position of the microtriangle of interest; and rendering, in accordance with the accessed value, a pixel corresponding to the location corresponding to the position of the microtriangle of interest.

Facts

Company
Nvidia (NVIDIA Corporation)
Official title
Micro-meshes, a structured geometry for computer graphics
Patent number
US12762783B2
Application number
17946235
Filed
Sep 16, 2022
Granted
Oct 13, 2026
Inventors
3
Claims
18

Classified under

G06T 15/06 Physics & computingG06T 1/60 Physics & computingG06T 9/001 Physics & computingG06T 15/005 Physics & computingG06T 15/40 Physics & computingG06T 15/50 Physics & computing

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.