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DisneyGranted patentAI & softwareInterest 6/10

Disney patents AI method to make virtual characters move more naturally

Patent drawing
Patent drawing from the official filing.

Disney has patented a technique that uses a neural network to calculate how a virtual character's joints should move. The system takes a starting pose and specific movement rules, then uses the AI to figure out the exact position and angle of every joint to create a smooth, realistic final pose.

Why it mattersThis could help animators create more lifelike movements for characters in movies or video games without manually adjusting every single joint.

In the filing’s own words

One embodiment of the present invention sets forth a technique for generating a pose for a virtual character. The technique includes determining a set of joint representations corresponding to a set of joints in the virtual character based on (i) a base pose for the virtual character and (ii) a set of constraints associated with one or more joints included in the set of joints. The technique also includes generating, via execution of a first neural network, a set of updated joint states for the set of joints based on the set of joint representations. The technique further includes generating, based on the set of updated joint states, an output pose that includes (i) a first set of joint positions for the set of joints and (ii) a first set of joint orientations for the set of joints.

What exactly they claim (claim 1)

1. A computer-implemented method for generating a pose for a virtual character, comprising: determining a set of joint representations corresponding to a set of joints in the virtual character based on (i) a base pose associated with the set of joints, (ii) a set of constraints that include changes to the base pose for one or more joints included in the set of joints, and (iii) a set of control parameters; generating, via execution of a first neural network, a set of updated joint states for the set of joints based on the set of joint representations; and generating, based on the set of updated joint states, an output pose that includes (i) a first set of joint positions for the set of joints and (ii) a first set of joint orientations for the set of joints, wherein an influence of the base pose and an additional influence of the set of constraints on the first set of joint positions and the first set of joint orientations is determined based on the set of control parameters.

Facts

Company
Disney (DISNEY ENTERPRISES, INC.)
Official title
Pose-aware neural inverse kinematics
Patent number
US12749250B2
Application number
18769012
Filed
Jul 10, 2024
Granted
Sep 29, 2026
Inventors
5
Claims
20

Classified under

G06T 13/40 Physics & computingG06F 17/16 Physics & computingG06N 3/0455 Physics & computingG06N 3/0475 Physics & computingG06N 3/09 Physics & computing

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.