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SonyGranted patentAR, VR & displaysInterest 7/10

Sony patents cloud gaming that adjusts to your brain state

Sony has been granted a patent for a cloud gaming system that uses machine learning to track a player's cognitive state. It combines data from input devices and game performance metrics to create a profile of how the player is currently thinking or feeling. The system then uses this profile to dynamically change the game content and allocate computing resources.

Why it mattersThis could make online games feel more responsive to individual players by automatically tweaking difficulty or graphics based on real-time behavioral signals.

In the filing’s own words

A computer-implemented system and method of providing a personalized experience to players of applications delivering a virtual environment, such as a virtual game world. A cloud-deployed machine learning (ML) model implements a player state service to gather data from input devices and historical data, such as past game-play, to infer physiological and behavioral data (a player state vector) which may be used to represent the current cognitive state of the player.

What exactly they claim (claim 1)

1. A computer-implemented method of providing dynamic content in a virtual environment of a video game session hosted on a cloud platform, comprising: executing, by a game engine of the cloud platform, the video game session thereby providing the virtual environment to a user of the video game session; estimating a cognitive state of the user by: receiving sensor data from user peripherals, the sensor data indicative of behavioral or physiological signals associated with the user; and receiving operational data associated with the video game session, the operational data comprising a session time, a latency time, a geographic region of the user, or any combination thereof; generating a state vector from the sensor data and the operational data, the state vector representing the cognitive state; and generating content in the virtual environment based on the state vector, wherein generating content in the virtual environment based on the state vector includes allocating one or more computational resources based on the state vector.

Facts

Company
Sony (Sony Interactive Entertainment Europe Limited)
Official title
Systems and methods for providing personalized experiences in virtual environments
Patent number
US12728357B2
Application number
18583116
Filed
Feb 21, 2024
Granted
Sep 8, 2026
Inventors
1
Claims
20

Classified under

A63F 13/67 Human necessitiesA63F 13/211 Human necessitiesA63F 13/22 Human necessitiesA63F 13/355 Human necessitiesA63F 13/79 Human necessitiesA63F 2300/8082 Human necessities

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Summaries are simplified from the filing’s own abstract and first claim. A patent filing is not a product announcement.
Patent data and drawings: U.S. Patent and Trademark Office (USPTO). Nebula is not affiliated with or endorsed by the USPTO.